Inspirational links to interesting sources for design, art, theory, media, culture, and technology.

Webzines, blogs and platforms
Dezeen | Wired | BNO  | SCENARIO MagazineThe Cool Hunter  | Tegenlicht | Network Cultures | Bright | Mashable | Motherboard | Vice ImpactBoingBoing | MIT Technology Review | MIT Technology Review at MediumJoDS | MIT Press Journals | Netkwesties | e-flux | AdbustersI-D | Glamcult | The Quietus | Mister Motley | DazedMetropolis MRekto:Verso | Gonzo (circus) | Dutch Design Daily | PopMatters | FRNKFRT | Adformatie | Emerence | Dutch Cowgirls | Dutch Cowboys | Frankwatching | Mediaonderzoek | Marketingfacts | Freunde von Freunden | Typeset in the Future | DesignCharts | SwissMiss | SocioSite | Space & Culture | de:bug | Rough Type | jnd | POPW | NARCIS | Spring _Wise | TechCrunch | SlashDot | The Register | Tweakers | engadget | Adbusters | Aeon | Jacobite | JacobinEverything is a Remix | ctheory | Mark Fisher’s blogblissout | An und für sich | RASL PublicationsCritical Legal Thinking | Critical Theory | Deterritorial Investigations | Speculations Journal | The Dark Enlightenment | Hard//Hoofd | booktwo.org | Design Matters | Design Observer | Cultcabinet | Visualeyed | Medium | Retrograde | Design Progress | We Make Money Not Art | Phase | Ethics for Design | Work That Works | Get Me | Future Based | Fictional Journal | The Next Web | What Design Can Do | Speculative Futures | The Design Genome Project | Vox | The Verge | EdSurge | Fonk Magazine | Fast Company | Nautilus | Design Experience Club | &&& | CCRU | IIIIXIII | Parametric Press | Parliament of Things | Design Principles | Tellart – Design Nonfiction | Unschool Journal | Self Design | Real Life Magazine | Modus | Design Observer | woMMen in Tech (by MediaMonks) | Decolonising Design | The Baffler | Digital Society School’s blog | Meta Mute | The Sceptical Futuryst | nesta | Commons Network | hyperallergic | Strelka Magazine | This is HCD | d-e-futures | CD – CF |

Podcasts
Future Based | Design TomorrowFuture Curious by nestaDesign Matters – Debbie Millman | Darknet Diaries | IDEO U’s Creative Confidence Series | IDEO Futures | Let’s Fix Things | Pakhuis de Zwijger Podcast | Hedera’s Gossip about Gossip | Creative Achievers | MIT Business Lab | Digital Society School Podcast | Verwondering | Underfutures | The Design Better Podcast | Sleepwalker | The Observatory | Insights per Minute | The Design of Business – The Business of Design | IRL | The Change Makers Podcast |

Mandatory study material
McLuhan, Marshall and Fiore, Quinten. (1967). The Medium Is The Massage: An Inventory Of Effects. London: Penguin Books.
Monteiro, Mike. (2013). How Designers Destroyed The World. Lecture at the Webstock Conference in Wellington. (link)
Lafia, Marc. (2015). Revolution of the Present (film). USA. (link)
Anthony Dunne and Fiona Raby. (2013). Speculative Everything:
Design, Fiction, and Social Dreaming
. London: MIT Press.

Besides this essential books and videos, we are going to read, watch and use a wagonload of additional material in this module.
Playlists of videos about design, technology, and media at Youtube/Vimeo:
https://www.youtube.com/playlist?list=PLrpNfewn-C5p7s8Rjw8tCquMx3Luh9Rmx
and https://vimeo.com/channels/962491.
Articles about design and media theory on Flipboard: https://flipboard.com/ @theoploeg/the-future-of-design-fc8u96pry.

Further digging

Kees Dorst, Lucy Kaldor, Lucy Klippan and Rodger Watson. (2016). Design for the Common Good: A Handbook for Innovators, Designers and other People. Amsterdam: BIS Publishers.

Dorst, Kees. (2006). Understanding Design: 175 Reflections on Being a Designer. Amsterdam: BIS Publishers.

Dorst, Kees. (2017). Notes of Design: How Creative Practice Works. Amsterdam: BIS Publishers.

Norden, Eric (march 1969). ‘Playboy interview: Marshall Mcluhan’, Playboy. (pdf)

McLuhan, Marshall. (1964). Understanding Media: the extensions of man. New York: Mc-Graw-Hill.

Carlson, David. (2012). Make Design Matter. Amsterdam: BIS Publishers.

Manzini, Ezio. (2015). Design, When Everybody Designs: an Introduction to Design for Social Innovation. Cambridge, MA: MIT Press.

van Boeijen, A.G.C., Daalhuizen, J.J., Zijlstra, J.J.M. and van der Schoor, R.S.A. (eds.). (2013). Delft Design Guide. Amsterdam: BIS Publishers.

Hekkert, Paul and van Dijk, Matthijs. (2018). Vision in Design: a Guidebook for Innovators. Amsterdam: BIS Publishers.

Rawsthorn, Alice. (2013). Hello World: Where Design meets Life. London: Penguin Books.

Coles, Alex (ed.). (2016). EP/Vol.2: Design Fiction. Berlin: Sternberg Press.

Durfee, Tim and Zeiger, Mimi. (2017). Made Up: Design’s Fictions. New York/Barcelona: ArtCenter Graduate Press/Actar Publishers.

Land, Nick (2012-2014). The Dark Enlightment.(website)

Simon, Joshua. (2013). Neomaterialism. Berlin: Sternberg Press.

Cramer, Florian (2012). Anti-Media: Ephemera on Speculative Arts. Rotterdam/Amsterdam: nai010/Institute of Network Cultures.

Yelavich, Susan and Adams, Barbara. (2014). Design as Future-Making. London: Bloomsbury.

Munari, Bruna. (1966). Design as Art. London: Penguin Books.

Lovink, Geert and Mieke Gerritzen. (2010). Everyone is a Designers in the Age of Social Media. Amsterdam: BIS Publishers.

Papanek, Victor. (1971). Design fro the Real World: Human Ecology and Social Change. London: Thames & Hudson.

Bridle, James. (2018). New Dark Age: Technology and the End of the Future. London: Verso Books.

Raworth, Kate. (2017). Doughnut Economics: Seven Ways to Think Like a 21st-Century Economist. London: Penguin Books.

Harrari, Yuval Noah. (2016). Homo Deus: a Brief History of Tomorrow. London: Vintage.

Lanier, Jaron. You are not a Gadget. London: Allen Lane, 2010.

Lanier, Jaron. Who owns the future? London: Allen Lane, 2013.

Keen, Andrew. The Cult of the Amateur: How Today’s Internet is killing our Culture and assaulting our Economy. Strawberry Hills: Currency Press, 2007.

Keen, Andrew. Digital Vertigo. How today’s online social revolution is dividing, diminishing and disorienting us. New York: St. Martin’s Press, 2012.

Davis, Nick. Flat Earth News. New York: Random House, 2009.
Negroponte, Nicholas. Being Digital. New York: Vintage Books, 1995.
Marcuse, Herbert. One-dimensional Man: Studies in the Ideology of Advanced Industrial Society. Boston: Beacom Press, 1964.

Manovich, Lev. The Language of New Media. Cambridge: The MIT Press, 2001.

Rushkoff, Douglas. Program Of Be Programmed, Ten Commandments for a Digital Age. New York: OR Books, 2011.

Morozov, Evgeny. The Net Delusion, how not to liberate the world. London: Allen Lane, 2011.

Morozov, Evgeny. To save everything click here: the folly of technological solutionism. London: Allen Lane, 2013.

Friedman, Thomas. The World is Flat: the globalized world in the twenty-first century. London: Picador, 2007.

Anderson, Chris. Makers: The New Industrial Revolution. New York: Random House, 2012.

Schäfer, Mirko Tobias. Bastard Culture! How User Participation Transforms Cultural Production. Amsterdam: Amsterdam University Press, 2011.